Pattern: Observer

Description

Observer pattern is a behavioral design pattern that defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

Example in .NET :

Observer

01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
using System.ComponentModel;
using System.Runtime.CompilerServices;
 
namespace Observer;
 
/// <summary>
/// INotifyPropertyChanged is an interface that provides a mechanism for the object to notify clients that a property value has changed.
/// </summary>
public class Person: INotifyPropertyChanged
{
    private string name=string.Empty;
    public string Name
    {
        get => name;
        set
        {
            if (name == value) return;
            name = value;
            OnPropertyChanged();
        }
    }
 
    public event PropertyChangedEventHandler? PropertyChanged;
 
    protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = "")
    {
        PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
    }
}
internal class ObserverDemo
{
    public static void Demo()
    {
        Person person = new ();
        //subscribe to the event to observe the changes
        person.PropertyChanged += (sender, args) =>
        {
            var p = sender as Person;
            Console.WriteLine($"Property {args.PropertyName} changed to {p?.Name}");
        };
        person.Name = "Andrei Ignat" ;
    }
}

Learn More

Source Code for Microsoft implementation of Observer

SourceCode INotifyPropertyChanged

Learn More

Wikipedia

}

Homework

Imagine you have a logger that logs to a file and to a console. Implement an observable logger that will allow you to subscribe to the logger and to be notified when the logger logs a message.