RSCG – ThisAssembly.Strings

RSCG – ThisAssembly.Strings
 
 

name ThisAssembly.Strings
nuget https://www.nuget.org/packages/ThisAssembly.Strings/
link https://github.com/devlooped/ThisAssembly
author Daniel Cazzulino

generating code from resx files

 

This is how you can use ThisAssembly.Strings .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net8.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>
 
  <ItemGroup>
    <PackageReference Include="ThisAssembly.Strings" Version="1.4.3">
      <PrivateAssets>all</PrivateAssets>
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
    </PackageReference>
  </ItemGroup>
 
  <ItemGroup>
    <Compile Update="Demo.Designer.cs">
      <DesignTime>True</DesignTime>
      <AutoGen>True</AutoGen>
      <DependentUpon>Demo.resx</DependentUpon>
    </Compile>
  </ItemGroup>
 
  <ItemGroup>
    <EmbeddedResource Update="Demo.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Demo.Designer.cs</LastGenOutput>
    </EmbeddedResource>
  </ItemGroup>
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
</Project>

The code that you will use is

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Console.WriteLine(ThisAssembly.Strings.PersonName("Andrei Ignat"));
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<?xml version="1.0" encoding="utf-8"?>
<root>
  <!--
    Microsoft ResX Schema
     
    Version 2.0
     
    The primary goals of this format is to allow a simple XML format
    that is mostly human readable. The generation and parsing of the
    various data types are done through the TypeConverter classes
    associated with the data types.
     
    Example:
     
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                 
    There are any number of "resheader" rows that contain simple
    name/value pairs.
     
    Each data row contains a name, and value. The row also contains a
    type or mimetype. Type corresponds to a .NET class that support
    text/value conversion through the TypeConverter architecture.
    Classes that don't support this are serialized and stored with the
    mimetype set.
     
    The mimetype is used for serialized objects, and tells the
    ResXResourceReader how to depersist the object. This is currently not
    extensible. For a given mimetype the value must be set accordingly:
     
    Note - application/x-microsoft.net.object.binary.base64 is the format
    that the ResXResourceWriter will generate, however the reader can
    read any of the formats listed below.
     
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
     
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
 
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="PersonName" xml:space="preserve">
    <value>The person name is {0}</value>
    <comment>the person name</comment>
  </data>
</root>

 

The code that is generated is

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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     ThisAssembly.Strings: 1.4.3
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Globalization;
 
partial class ThisAssembly
{
    public static partial class Strings
    {
        /// <summary>
        /// the person name
        /// </summary>
        public static string PersonName(object arg0) => string.Format(CultureInfo.CurrentCulture, Strings.GetResourceManager("StringsDemo.Demo").GetString("PersonName"), arg0);
    }
}
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using System.Collections.Concurrent;
using System.Resources;
using System.Runtime.CompilerServices;
 
/// <summary>
/// Provides access to the current assembly information as pure constants,
///  without requiring reflection.
/// </summary>
partial class ThisAssembly
{
    /// <summary>
    /// Access the strings provided by resource files in the project.
    /// </summary>
    [CompilerGenerated]
    public static partial class Strings
    {
        static ConcurrentDictionary<string, ResourceManager> resourceManagers = new ConcurrentDictionary<string, ResourceManager>();
 
        static ResourceManager GetResourceManager(string resourceName)
            => resourceManagers.GetOrAdd(resourceName, name => new ResourceManager(name, typeof(Strings).Assembly));
    }
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/ThisAssembly.Strings