Category: RSCG

[Interface2NullObject]Examples–part 3

Examples for rscg_Interface_to_null_object: Simplifying the Null Object Pattern

Now I can show some examples for rscg_Interface_to_null_object. This project aims to simplify the implementation of the Null Object Pattern in C# by automatically generating null object classes from interfaces.

I will start with those 2 interfaces:

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using InterfaceToNullObject;
 
namespace IntegrationConsole;
[ToNullObject]
public interface IDepartment
{
    public string Name { get; set; }
}

and

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using InterfaceToNullObject;
 
namespace IntegrationConsole;
[ToNullObject]
public interface IEmployee
{
    public string FirstName { get; set; }
    public string LastName { get; set; }
    public IDepartment Department { get; set; }
    public string GetFullName();
 
    public string GetFullNameAndDepartment(string separator);
    public bool MoveEmployeeToDepartment(IDepartment department);
 
}

The generated code is the following

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// <auto-generated>
    //     This code was generated by a tool :rscg_Interface_to_null_object
    //     Runtime Version: José Saramago is feeling diplomatic in Bissau
    //     DateOfTool : 2025-01-20 16:28:25
    //     Changes to this file may cause incorrect behavior and will be lost if
    //     the code is regenerated.
    // </auto-generated>
//------------------------------------------------------------------------------
/// <summary>
    /// This static partial class contains extension methods for sorting collections of IDepartment objects.
    /// </summary>
 
 #nullable enable
 #pragma warning disable CS8603
 #pragma warning disable CS8625
[global::System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverage]
[global::System.CodeDom.Compiler.GeneratedCode("GeneratorName","2025.10120.11628.125")]
public partial class Department_null : global::IntegrationConsole.IDepartment
{
 
        public virtual string Name { get; set; } = default(string);
     
}
 
#nullable restore
#pragma warning restore CS8603
#pragma warning restore CS8625

And the employee

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// <auto-generated>
    //     This code was generated by a tool :rscg_Interface_to_null_object
    //     Runtime Version: José Saramago is feeling diplomatic in Bissau
    //     DateOfTool : 2025-01-20 16:28:25
    //     Changes to this file may cause incorrect behavior and will be lost if
    //     the code is regenerated.
    // </auto-generated>
//------------------------------------------------------------------------------
/// <summary>
    /// This static partial class contains extension methods for sorting collections of IEmployee objects.
    /// </summary>
 
 #nullable enable
 #pragma warning disable CS8603
 #pragma warning disable CS8625
[global::System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverage]
[global::System.CodeDom.Compiler.GeneratedCode("GeneratorName","2025.10120.11628.125")]
public partial class Employee_null : global::IntegrationConsole.IEmployee
{
 
        public virtual string FirstName { get; set; } = default(string);
     
        public virtual string LastName { get; set; } = default(string);
     
        public virtual IntegrationConsole.IDepartment Department { get; set; } = default(IntegrationConsole.IDepartment);
     
        public virtual string GetFullName() { return default(string); }
     
        public virtual string GetFullNameAndDepartment(string separator) { return default(string); }
     
        public virtual bool MoveEmployeeToDepartment(global::IntegrationConsole.IDepartment department) { return default(bool); }
     
}
 
#nullable restore
#pragma warning restore CS8603
#pragma warning restore CS8625

So please checkout rscg_Interface_to_null_object.

[Interface2NullObject]Implementation–part2

Introducing rscg_Interface_to_null_object: Simplifying the Null Object Pattern

I’m excited to announce the release of my new project, rscg_Interface_to_null_object. This project aims to simplify the implementation of the Null Object Pattern in C# by automatically generating null object classes from interfaces.

Architecture Overview

The project is composed of two main components:

  1. Attribute Project: This project contains the attribute that you can apply to interfaces for which you want to generate null object classes.
  2. Generator Project: This project contains the logic for intercepting the interfaces with the attribute and generating the corresponding null object classes.

How It Works

Intercepting the Attribute

The generator project first intercepts the attribute applied to the interfaces. This allows it to identify which interfaces need null object classes.

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        var classesToApplySortable = context.SyntaxProvider.ForAttributeWithMetadataName(
"InterfaceToNullObject.ToNullObjectAttribute",
IsAppliedOnInterface,
FindAttributeDataExpose
)
.Collect()
.SelectMany((data, _) => data.Distinct())
.Collect();

Generating Classes

Once the interfaces are identified, the generator uses a RazorBlade template to create the null object classes. This ensures that the generated classes are consistent and follow best practices.

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@inherits RazorBlade.PlainTextTemplate<rscg_Interface_to_null_object.DataFromExposeInterface>
@{
    string nameClass = Model.Name.StartsWith("I")?Model.Name.Substring(1):Model.Name;
    nameClass += "_null";
}
// <auto-generated>
    //     This code was generated by a tool :@Generated.rscg_Interface_to_null_object.TheAssemblyInfo.AssemblyName
    //     Runtime Version: @Generated.rscg_Interface_to_null_object.TheAssemblyInfo.GeneratedNameNice
    //     DateOfTool : @Generated.rscg_Interface_to_null_object.TheAssemblyInfo.DateGeneratedUTC.ToString("yyyy-MM-dd HH:mm:ss")
    //     Changes to this file may cause incorrect behavior and will be lost if
    //     the code is regenerated.
    // </auto-generated>
//------------------------------------------------------------------------------
/// <summary>
    /// This static partial class contains extension methods for sorting collections of @Model.Name objects.
    /// </summary>
 
 #nullable enable
 #pragma warning disable CS8603
 #pragma warning disable CS8625
[global::System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverage]
[global::System.CodeDom.Compiler.GeneratedCode("GeneratorName","@Generated.rscg_Interface_to_null_object.TheAssemblyInfo.DateGeneratedUTC.ToString("yyyy.1MMdd.1HHmm.1ss")")]
public partial class @(nameClass) : @Model.FullName
{
@foreach(var prop in Model.props){
    <text>
        public virtual @prop.Type @prop.Name { get; set; } = default(@prop.Type);
    </text>
}
@foreach (var func in Model.functions)
{
    <text>
        public virtual @func.ReturnType @Model.DisplayFunc(func) { return default(@func.ReturnType); }
    </text>
}
 
}
 
#nullable restore
#pragma warning restore CS8603
#pragma warning restore CS8625

Getting Started

To get started with rscg_Interface_to_null_object, you can add the NuGet packages to your project and apply the attribute to your interfaces. The generator will take care of the rest, creating the necessary null object classes for you.

For more details and examples, check out the GitHub repository.

Happy coding!

[Interface2NullObject] Idea- part 1

Every time I kick off a new project, I dive straight into classes/methods that do stuff – because who doesn’t love instant gratification? But now, I’m turning over a new leaf. From now on, I’m starting with interfaces and then gradually building out the classes that make the magic happen.

But here’s the catch – for every interface, I need a class with the same properties and methods, even if it just sits there doing nothing. Think of it like the https://learn.microsoft.com/en-us/dotnet/api/microsoft.extensions.logging.abstractions.nulllogger?view=net-9.0-pp or the Null Object Pattern.

So, how do I automate this? Enter Roslyn Source Code Generators! Roslyn will hand me the interface, methods, and properties on a silver platter, and I’ll have the class in no time!

RSCG – Darp.BinaryObjects

RSCG – Darp.BinaryObjects
 
 

name Darp.BinaryObjects
nuget https://www.nuget.org/packages/Darp.BinaryObjects/
link https://github.com/rosslight/Darp.BinaryObjects
author Ross Light GmbH

Serialize bits of data

 

This is how you can use Darp.BinaryObjects .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net8.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>
 
   
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
 
   
    <ItemGroup>
      <PackageReference Include="Darp.BinaryObjects" Version="0.4.0" />
    </ItemGroup>
 
</Project>

The code that you will use is

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using BitsDemo;
using Darp.BinaryObjects;
 
var z = new zlib_header(0x78, 0x9C);
 
var size = z.GetByteCount();
 
// Write the values back to a buffer
var writeBuffer = new byte[size];
if(z.TryWriteLittleEndian(writeBuffer))
{
    Console.WriteLine("writing to buffer" );
    foreach (var item in writeBuffer)
    {
        Console.Write(item+" ");
    }
}
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using Darp.BinaryObjects;
using System.IO.Compression;
 
namespace BitsDemo;
 
[BinaryObject]
partial record zlib_header(byte cmf, byte flg)
{
     
}

 

The code that is generated is

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// <auto-generated/>
#nullable enable
 
namespace BitsDemo
{
    /// <remarks> <list type="table">
    /// <item> <term><b>Field</b></term> <description><b>Byte Length</b></description> </item>
    /// <item> <term><see cref="cmf"/></term> <description>1</description> </item>
    /// <item> <term><see cref="flg"/></term> <description>1</description> </item>
    /// <item> <term> --- </term> <description>2</description> </item>
    /// </list> </remarks>
    partial record zlib_header : global::Darp.BinaryObjects.IWritable, global::Darp.BinaryObjects.ISpanReadable<zlib_header>
    {
        /// <inheritdoc />
        [global::System.Diagnostics.Contracts.Pure]
        [global::System.Runtime.CompilerServices.MethodImpl(global::System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public int GetByteCount() => 2;
 
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public bool TryWriteLittleEndian(global::System.Span<byte> destination) => TryWriteLittleEndian(destination, out _);
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public bool TryWriteLittleEndian(global::System.Span<byte> destination, out int bytesWritten)
        {
            bytesWritten = 0;
 
            if (destination.Length < 2)
                return false;
            global::Darp.BinaryObjects.Generated.Utilities.WriteUInt8(destination[0..], this.cmf);
            global::Darp.BinaryObjects.Generated.Utilities.WriteUInt8(destination[1..], this.flg);
            bytesWritten += 2;
 
            return true;
        }
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public bool TryWriteBigEndian(global::System.Span<byte> destination) => TryWriteBigEndian(destination, out _);
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public bool TryWriteBigEndian(global::System.Span<byte> destination, out int bytesWritten)
        {
            bytesWritten = 0;
 
            if (destination.Length < 2)
                return false;
            global::Darp.BinaryObjects.Generated.Utilities.WriteUInt8(destination[0..], this.cmf);
            global::Darp.BinaryObjects.Generated.Utilities.WriteUInt8(destination[1..], this.flg);
            bytesWritten += 2;
 
            return true;
        }
 
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public static bool TryReadLittleEndian(global::System.ReadOnlySpan<byte> source, [global::System.Diagnostics.CodeAnalysis.NotNullWhen(true)] out zlib_header? value) => TryReadLittleEndian(source, out value, out _);
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public static bool TryReadLittleEndian(global::System.ReadOnlySpan<byte> source, [global::System.Diagnostics.CodeAnalysis.NotNullWhen(true)] out zlib_header? value, out int bytesRead)
        {
            bytesRead = 0;
            value = default;
 
            if (source.Length < 2)
                return false;
            var ___readcmf = global::Darp.BinaryObjects.Generated.Utilities.ReadUInt8(source[0..1]);
            var ___readflg = global::Darp.BinaryObjects.Generated.Utilities.ReadUInt8(source[1..2]);
            bytesRead += 2;
 
            value = new zlib_header(___readcmf, ___readflg);
            return true;
        }
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public static bool TryReadBigEndian(global::System.ReadOnlySpan<byte> source, [global::System.Diagnostics.CodeAnalysis.NotNullWhen(true)] out zlib_header? value) => TryReadBigEndian(source, out value, out _);
        /// <inheritdoc />
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
        public static bool TryReadBigEndian(global::System.ReadOnlySpan<byte> source, [global::System.Diagnostics.CodeAnalysis.NotNullWhen(true)] out zlib_header? value, out int bytesRead)
        {
            bytesRead = 0;
            value = default;
 
            if (source.Length < 2)
                return false;
            var ___readcmf = global::Darp.BinaryObjects.Generated.Utilities.ReadUInt8(source[0..1]);
            var ___readflg = global::Darp.BinaryObjects.Generated.Utilities.ReadUInt8(source[1..2]);
            bytesRead += 2;
 
            value = new zlib_header(___readcmf, ___readflg);
            return true;
        }
    }
}
 
namespace Darp.BinaryObjects.Generated
{
    using Darp.BinaryObjects;
    using System;
    using System.Buffers.Binary;
    using System.CodeDom.Compiler;
    using System.Collections.Generic;
    using System.Runtime.CompilerServices;
    using System.Runtime.InteropServices;
 
    /// <summary>Helper methods used by generated BinaryObjects.</summary>
    [GeneratedCodeAttribute("Darp.BinaryObjects.Generator", "0.4.0.0")]
    file static class Utilities
    {
        /// <summary> Writes a <c>byte</c> to the destination </summary>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static void WriteUInt8(Span<byte> destination, byte value)
        {
            destination[0] = value;
        }
        /// <summary> Reads a <c>byte</c> from the given source </summary>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static byte ReadUInt8(ReadOnlySpan<byte> source)
        {
            return source[0];
        }
    }
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/Darp.BinaryObjects

RSCG – Dolly

RSCG – Dolly
 
 

name Dolly
nuget https://www.nuget.org/packages/Dolly/
link https://github.com/AnderssonPeter/Dolly
author Peter Andersson

Clone objects with ease.

 

This is how you can use Dolly .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net9.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>
 
  <ItemGroup>
    <PackageReference Include="Dolly" Version="0.0.7">
      <PrivateAssets>all</PrivateAssets>
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
    </PackageReference>
  </ItemGroup>
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
</Project>

The code that you will use is

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// See https://aka.ms/new-console-template for more information
using CloneData;
 
Console.WriteLine("Hello, World!");
Person p = new ();
p.FirstName = "Andrei";
p.LastName = "Ignat";
p.Age = 54;
var p1=p.DeepClone();
Console.WriteLine(p1.Name());
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namespace CloneData;
[Dolly.Clonable]
public partial class Person
{
    public string FirstName { get; set; } = "";
    public string LastName { get; set; } = "";
    [Dolly.CloneIgnore]
    public int Age { get; set; }
    public string Name() => $"{FirstName} {LastName}";
 
    public Person[] Childs { get; set; } = [];
}

 

The code that is generated is

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using System;
 
namespace Dolly
{
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
    public class ClonableAttribute : Attribute
    {
    }
}
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using System;
 
namespace Dolly
{
    [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
    public class CloneIgnoreAttribute : Attribute
    {
    }
}
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using System;
namespace Dolly
{
    public interface IClonable<T> : ICloneable
    {
        T DeepClone();
        T ShallowClone();
    }
}
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using Dolly;
using System.Linq;
namespace CloneData;
partial class Person : IClonable<Person>
{
    object ICloneable.Clone() => this.DeepClone();
    public virtual Person DeepClone() =>
        new ()
        {
            FirstName = FirstName,
            LastName = LastName,
            Childs = Childs.Select(item => item.DeepClone()).ToArray()
        };
 
    public virtual Person ShallowClone() =>
        new ()
        {
            FirstName = FirstName,
            LastName = LastName,
            Childs = Childs.ToArray()
        };
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/Dolly

RSCG – Dapper.AOT

RSCG – Dapper.AOT
 
 

name Dapper.AOT
nuget https://www.nuget.org/packages/Dapper.AOT/
link https://aot.dapperlib.dev/
author Marc Gravell

Generating AOT code for Dapper -hydrating classes from SQL queries.

 

This is how you can use Dapper.AOT .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net9.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>
 
  <ItemGroup>
    <PackageReference Include="Dapper" Version="2.1.35" />
    <PackageReference Include="Dapper.AOT" Version="1.0.31" />
    <PackageReference Include="Microsoft.Data.SqlClient" Version="5.2.2" />
  </ItemGroup>
    <PropertyGroup>
        <InterceptorsPreviewNamespaces>$(InterceptorsPreviewNamespaces);Dapper.AOT</InterceptorsPreviewNamespaces>
    </PropertyGroup>
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
</Project>

The code that you will use is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net9.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>
 
  <ItemGroup>
    <PackageReference Include="Dapper" Version="2.1.35" />
    <PackageReference Include="Dapper.AOT" Version="1.0.31" />
    <PackageReference Include="Microsoft.Data.SqlClient" Version="5.2.2" />
  </ItemGroup>
    <PropertyGroup>
        <InterceptorsPreviewNamespaces>$(InterceptorsPreviewNamespaces);Dapper.AOT</InterceptorsPreviewNamespaces>
    </PropertyGroup>
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
</Project>
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// See https://aka.ms/new-console-template for more information
 
Console.WriteLine("Hello, World!");
var p= Product.GetProduct(new SqlConnection("Server=localhost;Database=AdventureWorks2019;Trusted_Connection=True;"), 1);
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namespace DapperDemo;
internal partial class Product
{
    public int ID { get; set; }
    public string Name { get; set; } = "";
    public string ProductId { get; set; } = "";
    public static Product GetProduct(SqlConnection connection, int productId) => connection.QueryFirst<Product>(
    "select ID, Name, ProductId from Production.Product where ProductId=@productId", new { productId });
}
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global using Dapper;
global using Microsoft.Data.SqlClient;
global using DapperDemo;
 
 
[module: DapperAot]

 

The code that is generated is

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#nullable enable
namespace Dapper.AOT // interceptors must be in a known namespace
{
    file static class DapperGeneratedInterceptors
    {
        [global::System.Runtime.CompilerServices.InterceptsLocationAttribute("D:\\gth\\RSCG_Examples\\v2\\rscg_examples\\Dapper.AOT\\src\\DapperDemo\\DapperDemo\\Product.cs", 8, 93)]
        internal static global::DapperDemo.Product QueryFirst0(this global::System.Data.IDbConnection cnn, string sql, object? param, global::System.Data.IDbTransaction? transaction, int? commandTimeout, global::System.Data.CommandType? commandType)
        {
            // Query, TypedResult, HasParameters, SingleRow, Text, AtLeastOne, BindResultsByName, KnownParameters
            // takes parameter: <anonymous type: int productId>
            // parameter map: productId
            // returns data: global::DapperDemo.Product
            global::System.Diagnostics.Debug.Assert(!string.IsNullOrWhiteSpace(sql));
            global::System.Diagnostics.Debug.Assert((commandType ?? global::Dapper.DapperAotExtensions.GetCommandType(sql)) == global::System.Data.CommandType.Text);
            global::System.Diagnostics.Debug.Assert(param is not null);
 
            return global::Dapper.DapperAotExtensions.Command(cnn, transaction, sql, global::System.Data.CommandType.Text, commandTimeout.GetValueOrDefault(), CommandFactory0.Instance).QueryFirst(param, RowFactory0.Instance);
 
        }
 
 
        private static global::Dapper.CommandFactory<object?> DefaultCommandFactory => global::Dapper.CommandFactory.Simple;
 
        private sealed class RowFactory0 : global::Dapper.RowFactory<global::DapperDemo.Product>
        {
            internal static readonly RowFactory0 Instance = new();
            private RowFactory0() {}
            public override object? Tokenize(global::System.Data.Common.DbDataReader reader, global::System.Span<int> tokens, int columnOffset)
            {
                for (int i = 0; i < tokens.Length; i++)
                {
                    int token = -1;
                    var name = reader.GetName(columnOffset);
                    var type = reader.GetFieldType(columnOffset);
                    switch (NormalizedHash(name))
                    {
                        case 926444256U when NormalizedEquals(name, "id"):
                            token = type == typeof(int) ? 0 : 3; // two tokens for right-typed and type-flexible
                            break;
                        case 2369371622U when NormalizedEquals(name, "name"):
                            token = type == typeof(string) ? 1 : 4;
                            break;
                        case 2521315361U when NormalizedEquals(name, "productid"):
                            token = type == typeof(string) ? 2 : 5;
                            break;
 
                    }
                    tokens[i] = token;
                    columnOffset++;
 
                }
                return null;
            }
            public override global::DapperDemo.Product Read(global::System.Data.Common.DbDataReader reader, global::System.ReadOnlySpan<int> tokens, int columnOffset, object? state)
            {
                global::DapperDemo.Product result = new();
                foreach (var token in tokens)
                {
                    switch (token)
                    {
                        case 0:
                            result.ID = reader.GetInt32(columnOffset);
                            break;
                        case 3:
                            result.ID = GetValue<int>(reader, columnOffset);
                            break;
                        case 1:
                            result.Name = reader.GetString(columnOffset);
                            break;
                        case 4:
                            result.Name = GetValue<string>(reader, columnOffset);
                            break;
                        case 2:
                            result.ProductId = reader.GetString(columnOffset);
                            break;
                        case 5:
                            result.ProductId = GetValue<string>(reader, columnOffset);
                            break;
 
                    }
                    columnOffset++;
 
                }
                return result;
 
            }
 
        }
 
        private sealed class CommandFactory0 : global::Dapper.CommandFactory<object?> // <anonymous type: int productId>
        {
            internal static readonly CommandFactory0 Instance = new();
            public override void AddParameters(in global::Dapper.UnifiedCommand cmd, object? args)
            {
                var typed = Cast(args, static () => new { productId = default(int) }); // expected shape
                var ps = cmd.Parameters;
                global::System.Data.Common.DbParameter p;
                p = cmd.CreateParameter();
                p.ParameterName = "productId";
                p.DbType = global::System.Data.DbType.Int32;
                p.Direction = global::System.Data.ParameterDirection.Input;
                p.Value = AsValue(typed.productId);
                ps.Add(p);
 
            }
            public override void UpdateParameters(in global::Dapper.UnifiedCommand cmd, object? args)
            {
                var typed = Cast(args, static () => new { productId = default(int) }); // expected shape
                var ps = cmd.Parameters;
                ps[0].Value = AsValue(typed.productId);
 
            }
            public override bool CanPrepare => true;
 
        }
 
 
    }
}
namespace System.Runtime.CompilerServices
{
    // this type is needed by the compiler to implement interceptors - it doesn't need to
    // come from the runtime itself, though
 
    [global::System.Diagnostics.Conditional("DEBUG")] // not needed post-build, so: evaporate
    [global::System.AttributeUsage(global::System.AttributeTargets.Method, AllowMultiple = true)]
    sealed file class InterceptsLocationAttribute : global::System.Attribute
    {
        public InterceptsLocationAttribute(string path, int lineNumber, int columnNumber)
        {
            _ = path;
            _ = lineNumber;
            _ = columnNumber;
        }
    }
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/Dapper.AOT

RSCG – Microsoft.Windows.CsWin32

RSCG – Microsoft.Windows.CsWin32
 
 

name Microsoft.Windows.CsWin32
nuget https://www.nuget.org/packages/Microsoft.Windows.CsWin32/
link https://github.com/microsoft/CsWin32
author Microsoft

Generating WinAPI code in C#

 

This is how you can use Microsoft.Windows.CsWin32 .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net9.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>
 
  <ItemGroup>
    <PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.106">
      <PrivateAssets>all</PrivateAssets>
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
    </PackageReference>
  </ItemGroup>
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
 
</Project>

The code that you will use is

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Console.WriteLine("Hello, World!" + Windows.Win32.PInvoke.GetTickCount());
1
GetTickCount

 

The code that is generated is

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// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
 
#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981
[assembly: global::System.Reflection.AssemblyMetadata("Microsoft.Windows.CsWin32","0.3.106+a37a0b4b70")]
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// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
 
#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981
using global::System;
using global::System.Diagnostics;
using global::System.Diagnostics.CodeAnalysis;
using global::System.Runtime.CompilerServices;
using global::System.Runtime.InteropServices;
using global::System.Runtime.Versioning;
using winmdroot = global::Windows.Win32;
namespace Windows.Win32
{
 
    /// <content>
    /// Contains extern methods from "KERNEL32.dll".
    /// </content>
    [global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.106+a37a0b4b70")]
    internal static partial class PInvoke
    {
        /// <summary>Retrieves the number of milliseconds that have elapsed since the system was started, up to 49.7 days.</summary>
        /// <returns>The return value is the number of milliseconds that have elapsed since the system was started.</returns>
        /// <remarks>
        /// <para>The resolution of the <b>GetTickCount</b> function is limited to the resolution of the system timer, which is typically in the range of  10 milliseconds to 16 milliseconds. The resolution of the <b>GetTickCount</b> function is not affected by adjustments made by the <a href="https://docs.microsoft.com/windows/desktop/api/sysinfoapi/nf-sysinfoapi-getsystemtimeadjustment">GetSystemTimeAdjustment</a> function. The elapsed time is stored as a <b>DWORD</b> value. Therefore, the time will wrap around to zero if the system is run continuously for 49.7 days. To avoid this problem, use the <a href="https://docs.microsoft.com/windows/desktop/api/sysinfoapi/nf-sysinfoapi-gettickcount64">GetTickCount64</a> function. Otherwise, check for an overflow condition when comparing times. If you need a higher resolution timer, use a <a href="https://docs.microsoft.com/windows/desktop/Multimedia/multimedia-timers">multimedia timer</a> or a <a href="https://docs.microsoft.com/windows/desktop/winmsg/about-timers">high-resolution timer</a>. To obtain the time elapsed since the computer was started, retrieve the System Up Time counter in the performance data in the registry key <b>HKEY_PERFORMANCE_DATA</b>. The value returned is an 8-byte value. For more information, see <a href="https://docs.microsoft.com/windows/desktop/PerfCtrs/performance-counters-portal">Performance Counters</a>. To obtain the time the system has spent in the working state since it was started, use the <a href="https://docs.microsoft.com/windows/desktop/api/realtimeapiset/nf-realtimeapiset-queryunbiasedinterrupttime">QueryUnbiasedInterruptTime</a> function. <div class="alert"><b>Note</b>  The <a href="https://docs.microsoft.com/windows/desktop/api/realtimeapiset/nf-realtimeapiset-queryunbiasedinterrupttime">QueryUnbiasedInterruptTime</a> function produces different results on debug ("checked") builds of Windows, because the interrupt-time count and tick count are advanced by approximately 49 days. This helps to identify bugs that might not occur until the system has been running for a long time. The checked build is available to MSDN subscribers through the <a href="https://msdn.microsoft.com/default.aspx">Microsoft Developer Network (MSDN)</a> Web site.</div> <div> </div></para>
        /// <para><see href="https://learn.microsoft.com/windows/win32/api/sysinfoapi/nf-sysinfoapi-gettickcount#">Read more on docs.microsoft.com</see>.</para>
        /// </remarks>
        [DllImport("KERNEL32.dll", ExactSpelling = true)]
        [DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
        [SupportedOSPlatform("windows5.0")]
        internal static extern uint GetTickCount();
    }
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/Microsoft.Windows.CsWin32

RSCG – GoLive.Generator.BlazorInterop

RSCG – GoLive.Generator.BlazorInterop
 
 

name GoLive.Generator.BlazorInterop
nuget https://www.nuget.org/packages/GoLive.Generator.BlazorInterop/
link https://github.com/surgicalcoder/BlazorInteropGenerator
author surgicalcoder

Generating interop from C# to javascript for Blazor

 

This is how you can use GoLive.Generator.BlazorInterop .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
 
  <PropertyGroup>
    <TargetFramework>net9.0</TargetFramework>
    <Nullable>enable</Nullable>
    <ImplicitUsings>enable</ImplicitUsings>
  </PropertyGroup>
 
  <ItemGroup>
    <PackageReference Include="GoLive.Generator.BlazorInterop" Version="2.0.7">
      <PrivateAssets>all</PrivateAssets>
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
    </PackageReference>
    <PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="9.0.0-rc.2.24474.3" />
    <PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="9.0.0-rc.2.24474.3" PrivateAssets="all" />
  </ItemGroup>
     
    <ItemGroup>
        <AdditionalFiles Include="BlazorInterop.json" />
    </ItemGroup>
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
 
 
</Project>

The code that you will use is

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{
  "Files": [
    {
      "Output_DeleteThis_ToHave_InYourProject": "JSInterop.cs",
      "ClassName": "JSInterop",
      "Source": "wwwroot\\blazorinterop.js",
      "Namespace": "GoLive.Generator.BlazorInterop.Playground.Client",
      "ObjectToInterop": "window.blazorInterop",
      "Init": ["window={}"]
    }
  ],
  "InvokeVoidString": "await JSRuntime.InvokeVoidAsync(\"{0}\", {1});",
  "InvokeString": "return await JSRuntime.InvokeAsync<T>(\"{0}\",{1});"
}
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window.blazorInterop = {
    showModal: function (dialogId) {
        window.alert('see after this the page title'+dialogId);
        return true;
    },
    setPageTitle: function(title) {
        document.title = title;
    },   
};
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@page "/"
 
@inject IJSRuntime JS
 
<PageTitle>Home</PageTitle>
 
<h1>Hello, world!</h1>
 
Welcome to your new app.
 
<button class="btn btn-primary" @onclick="IncrementCount">Click me</button>
 
@code {
    private int currentCount = 0;
 
    private async Task IncrementCount()
    {
        currentCount++;
        var res= await JS.showModalAsync<bool>(currentCount);
        await JS.setPageTitleVoidAsync($" after {currentCount}  the result is " + res);
    }
}
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<!DOCTYPE html>
<html lang="en">
 
<head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>MyTestBlazoe</title>
    <base href="/" />
    <link rel="stylesheet" href="lib/bootstrap/dist/css/bootstrap.min.css" />
    <link rel="stylesheet" href="css/app.css" />
    <link rel="icon" type="image/png" href="favicon.png" />
    <link href="MyTestBlazoe.styles.css" rel="stylesheet" />
    <script src="blazorinterop.js" ></script>
</head>
 
<body>
    <div id="app">
        <svg class="loading-progress">
            <circle r="40%" cx="50%" cy="50%" />
            <circle r="40%" cx="50%" cy="50%" />
        </svg>
        <div class="loading-progress-text"></div>
    </div>
 
    <div id="blazor-error-ui">
        An unhandled error has occurred.
        <a href="." class="reload">Reload</a>
        <span class="dismiss">🗙</span>
    </div>
    <script src="_framework/blazor.webassembly.js"></script>
</body>
 
</html>

 

The code that is generated is

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using System.Threading.Tasks;
using Microsoft.JSInterop;
 
namespace GoLive.Generator.BlazorInterop.Playground.Client
{
    public static class JSInterop
    {
        public static string _window_blazorInterop_showModal => "window.blazorInterop.showModal";
 
        public static async Task showModalVoidAsync(this IJSRuntime JSRuntime, object @dialogId)
        {
            await JSRuntime.InvokeVoidAsync("window.blazorInterop.showModal", @dialogId);
        }
 
        public static async Task<T> showModalAsync<T>(this IJSRuntime JSRuntime, object @dialogId)
        {
            return await JSRuntime.InvokeAsync<T>("window.blazorInterop.showModal", @dialogId);
        }
 
        public static string _window_blazorInterop_setPageTitle => "window.blazorInterop.setPageTitle";
 
        public static async Task setPageTitleVoidAsync(this IJSRuntime JSRuntime, object @title)
        {
            await JSRuntime.InvokeVoidAsync("window.blazorInterop.setPageTitle", @title);
        }
 
        public static async Task<T> setPageTitleAsync<T>(this IJSRuntime JSRuntime, object @title)
        {
            return await JSRuntime.InvokeAsync<T>("window.blazorInterop.setPageTitle", @title);
        }
    }
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/GoLive.Generator.BlazorInterop

RSCG – Hsu.Sg.FluentMember

RSCG – Hsu.Sg.FluentMember
 
 

name Hsu.Sg.FluentMember
nuget https://www.nuget.org/packages/Hsu.Sg.FluentMember/
link https://github.com/hsu-net/source-generators
author Net Hsu

Adding builder pattern to classes

 

This is how you can use Hsu.Sg.FluentMember .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net8.0</TargetFramework>
  </PropertyGroup>
 
      <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
 
      <ItemGroup>
        <PackageReference Include="Hsu.Sg.FluentMember" Version="2024.101.8-rc175707">
          <PrivateAssets>all</PrivateAssets>
          <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
        </PackageReference>
      </ItemGroup>
 
      
       
</Project>

The code that you will use is

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using Builder;
 
var pOld = new Person();
pOld= pOld.WithFirstName("Andrei").WithLastName("Ignat").WithMiddleName("G");
 
System.Console.WriteLine(pOld.FullName());
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namespace Builder;
[Hsu.Sg.FluentMember.FluentMember]
public partial class Person
{
    public string FirstName { get; init; }
    public string? MiddleName { get; init; }
    public string LastName { get; init; }
 
    public string FullName()
    {
        return FirstName + " " + MiddleName + " "+LastName;
    }
     
}

 

The code that is generated is

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// <auto-generated/>
 
using System;
 
namespace Hsu.Sg.FluentMember
{
    /// <summary>
    /// The flag to generate member set method.
    /// </summary>
    [AttributeUsage(
        AttributeTargets.Struct |
        AttributeTargets.Class,
        AllowMultiple = false,
        Inherited = false)]
    internal sealed class FluentMemberAttribute : Attribute
    {
         
        /// <summary>
        ///     The public member are generated.
        /// </summary>
        public bool Public { get; set; } = true;
 
        /// <summary>
        ///     The internal member are generated.
        /// </summary>
        public bool Internal { get; set; }
 
        /// <summary>
        ///     The private member are generated.
        /// </summary>
        public bool Private { get; set; }
 
        /// <summary>
        ///     Only [FluentMemberGen] member are generated.
        /// </summary>
        public bool Only { get; set; }
 
        /// <summary>
        /// The prefix of member name.
        /// </summary>
        /// <remarks>default is `With`</remarks>
        public string Prefix { get; set; } = string.Empty;
    }
 
    [AttributeUsage(AttributeTargets.Field |
        AttributeTargets.Property |
        AttributeTargets.Event,
        AllowMultiple = false,
        Inherited = false)]
    internal sealed class FluentMemberGenAttribute : Attribute
    {
        /// <summary>
        ///   Ignore member.
        /// </summary>
        public bool Ignore { get; set; }
 
        /// <summary>
        /// The specific name of member.
        /// </summary>
        public string Identifier { get; set; } = string.Empty;
 
        /// <summary>
        /// The prefix of member name.
        /// </summary>
        /// <remarks>default is `With`</remarks>
        public string Prefix { get; set; } = string.Empty;
 
        /// <summary>
        /// The modifier of member
        /// </summary>
        /// <remarks>default is <see cref="Accessibility.Inherit"/></remarks>
        public Accessibility Modifier { get; set; } = Accessibility.Inherit;
    }
 
    /// <summary>
    /// The accessibility for fluent member set method.
    /// </summary>
    //[System.DefaultValue(Inherit)]
    internal enum Accessibility
    {
        /// <summary>
        /// Inherit from the member.
        /// </summary>
        Inherit,
        /// <summary>
        /// Is public access.
        /// </summary>
        Public,
        /// <summary>
        /// Is internal access.
        /// </summary>
        Internal,
        /// <summary>
        /// Is protected access.
        /// </summary>
        Protected,
        /// <summary>
        /// Is private access.
        /// </summary>
        Private
    }
     
    /// <summary>
    /// The event assignment
    /// </summary>
    //[System.DefaultValue(Add)]
    public enum EventAssignable
    {
        /// <summary>
        /// To add the event
        /// </summary>
        Add,
        /// <summary>
        /// To remove the event
        /// </summary>
        Remove,
        /// <summary>
        /// To set the event
        /// </summary>
        Assign
    }
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/Hsu.Sg.FluentMember

RSCG – QueryStringGenerator

RSCG – QueryStringGenerator
 
 

name QueryStringGenerator
nuget https://www.nuget.org/packages/QueryStringGenerator/
link https://github.com/tparviainen/query-string-generator
author Tomi Parviainen

Generate from string properties of a class a query string for a URL.

 

This is how you can use QueryStringGenerator .

The code that you start with is

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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net9.0</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>
 
  <ItemGroup>
    <PackageReference Include="QueryStringGenerator" Version="1.1.0">
      <PrivateAssets>all</PrivateAssets>
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
    </PackageReference>
  </ItemGroup>
    <PropertyGroup>
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GX</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>
</Project>

The code that you will use is

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using DemoQuery;
Person p = new();
p.FirstName = "Andrei";
p.LastName = "Ignat";
p.Age = 55;
Console.WriteLine(p.ToQueryString());
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using QueryStringGenerator;
namespace DemoQuery;
[QueryString]
internal class Person
{
    public string FirstName { get; set; }=string.Empty;
    public int Age {  get; set; }
    public string LastName { get; set; } = string.Empty;
 
}

 

The code that is generated is

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// <auto-generated />
 
namespace DemoQuery
{
    [System.CodeDom.Compiler.GeneratedCodeAttribute("QueryStringGenerator", "1.0.0")]
    internal static class QueryStringExtensionForPerson
    {
        public static string ToQueryString(this Person _this)
        {
            if (_this == null)
            {
                return string.Empty;
            }
 
            var sb = new System.Text.StringBuilder();
 
            if (_this.FirstName != null)
            {
                sb.Append($"&firstname={System.Net.WebUtility.UrlEncode(_this.FirstName)}");
            }
 
            if (_this.LastName != null)
            {
                sb.Append($"&lastname={System.Net.WebUtility.UrlEncode(_this.LastName)}");
            }
 
            return sb.ToString();
        }
    }
}
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// <auto-generated />
 
namespace QueryStringGenerator
{
    [System.CodeDom.Compiler.GeneratedCodeAttribute("QueryStringGenerator", "1.0.0")]
    internal class QueryStringAttribute : System.Attribute
    {
        public string MethodName { get; set; }
 
        public QueryStringAttribute(string methodName = "ToQueryString")
        {
            MethodName = methodName;
        }
    }
}

Code and pdf at

https://ignatandrei.github.io/RSCG_Examples/v2/docs/QueryStringGenerator

Andrei Ignat weekly software news(mostly .NET)

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